Showing posts with label Verizon. Show all posts
Showing posts with label Verizon. Show all posts

Saturday, July 23, 2011

T-Mobile Offers iPhone Users Micro SIM Card To Access Service

 by 



T-Mobile this week began offering a Micro SIM card that lets iPhoneusers access the network.
The card, available here, carries a $9.99 suggested retail price, but is free with a two-year contract with the carrier. iPhone users have been able to access T-Mobile with an unlocked iPhone since June.
Roger Entner, an analyst with Recon Analytics, says iPhone users can access T-Mobile by getting a normal SIM card cut to a Micro SIM card at phone shops.
iPhone users on T-Mobile don’t get access to a 3G network and can’t use Apple’s visual voicemail. Despite those limitations, T-Mobile claims to have more than 1 million iPhone users on its network.
Meanwhile, AT&T is in the process of purchasing T-Mobile. Even if that comes to pass, T-Mobile promises to offer the same plans it does now — rather than AT&T’s service plans — for a year or so. Piper Jaffray analyst Chris Larson also said earlier this month that the iPhone 5 will be available to T-Mobile and Sprint.

Friday, February 11, 2011

Is Apple Building an iPhone Nano? [REPORT]

by Vadim Lavrusik
Apple is in the process of building at least one new model of the iPhone that would be cheaper and about one-third smaller than the current iPhone 4, according to a new report.
Bloomberg, citing “people who have been briefed on the plans,” says Apple is considering launching a series of inexpensive phones as a way to counter the growth of Google Android. Apple is considering selling one of these devices for $200 without a two-year contract. The 16 GB iPhone 4 costs $599 without a service contract.
The device is supposedly “about one-third smaller than the iPhone 4″, according to one of Bloomberg‘s sources. The source supposedly saw the device sometime last year, so even if it is true, a lot could have changed.
Apple is also reportedly working on Universal SIM technology and dual-mode phones that can work on both CDMA and GSM networks. Neither of these reports surprise us. Apple has chosen Qualcomm to deliver chips that work on both networks. In fact, the Verizon iPhone could potentially work on both networks, since it uses a dual-mode Qualcomm chip.
Apple has also been interested in creating a SIM that would let users switch between networks. However, pressure from the networks could easily nix those plans.
A smaller version of the iPhone, one with older components and a smaller screen to keep the price down, would have to run iOS without compromising the integrity of the user experience. Apple has done this before in other markets (think about the iPod Nano), but Apple already sells a cheaper iPhone: the iPhone 3GS, available for $50 with a contract.
An “iPhone mini” or “iPhone nano” would be an interesting play, but like many projects at the company, it could be scrapped long before it sees the light of day.

Few customers lining up for Verizon's iPhone

By John D. Sutter and Doug Gross, CNN

(CNN) -- After years of anticipation, relatively few people waited in line Thursday morning to buy the new Verizon Wireless iPhone 4, according to anecdotal reports.
Fifteen minutes before the phone went on sale, eight people were in line at Apple's flagship store in New York, according to CNNMoney. Down the street, about a dozen people waited in line at a Verizon Wireless store.
And in Atlanta, Georgia, slightly more than a dozen stood in line outside a Verizon store to get the new phone. One of them, Lena Hill, 22, brought food and blankets at 6:15 a.m., expecting to have to camp out in a line to get the device. There wasn't a line, so Hill just waited in her car.
"It's an iPhone. There's so much hype about it," she said. "You just have to get it."
In San Francisco, there were no shoppers lined up early Thursday at an Apple store downtown, and only a small line at a nearby Verizon store.
By contrast, thousands have lined up for the release of previous Apple products, including the initial launch of the iPhone 4 in June. In the past, many shoppers have even slept outside all night to ensure being among the first to get a new Apple gadget.
The Verizon iPhone's hardware is similar to the existing iPhone -- the big difference being that it works on Verizon's network instead of AT&T, which has had exclusive rights as the iPhone's wireless carrier since 2007.
The new iPhone went on sale at 7 a.m. Thursday at Verizon and Apple stores, at Best Buy and on the retailer's websites. With a two-year contract, it retails for $199 for the 16GB model and $299 for the 32GB model.
iReport: Are you getting a Verizon iPhone?
Customers were able to pre-order the Verizon iPhone last week, and analysts estimate between 250,000 and 1 million of the phones were sold on pre-order, making it among the biggest phone debuts on the Verizon network.
Pre-orders for the phone sold out within a day, according to Mashable. The phone became available again available for internet purchase Wednesday.
Customers have been calling for Apple to offer the iPhone on networks other than AT&T for years, in part because that network is known for dropped calls.
Consumer Reports surveys consistently rank AT&T below competitors in terms of customer satisfaction. Larger cities, such as New York and San Francisco, have experienced particular problems with dropped calls and a lack of mobile broadband service on AT&T, to a certain degree because so many data-heavy iPhone users contributed to jamming the network.
Alex Ricker, a 28-year-old who bought a Verizon iPhone in Atlanta, said she waited on an upgrade for eight months to get the iPhone on Verizon and never would have considered switching to AT&T to get the phone.
"I looked at all the other smartphones and they just -- they were really bulky and quite expensive, and I felt like waiting," she said.
Bob Nadolski, 45, said his daughter begged him to switch his family's cell phone plan from Verizon to AT&T so she could get an iPhone.
"I personally have not had great voice service through AT&T" on a work account, he said. "Where we live, Verizon has better coverage, so I would never switch the family plan to AT&T."
Nadolski bought his daughter the Verizon iPhone on Thursday and said she had been waiting "very patiently" for the phone.
Switching carriers to get an iPhone isn't easy.
First, owners of a current iPhone can't simply switch from AT&T to Verizon. They'll need to buy a new phone. And that's on top of early-termination fees of up to $325 they'll have to pay to break their current contract.
Some were still willing to make the leap.
Lauren Asther, 19, told CNNMoney she was switching to Verizon for the iPhone. "I have the AT&T phone, and it kept dropping calls," she said.
The cold weather may have contributed to smaller-than-usual lines.
"Apple clearly was expecting more of a crowd this morning," CNET wrote on a live blog from New York. "As I mentioned earlier, the Apple staff way out-numbered actual Verizon iPhone 4 customers. I guess we finally have the answer to the question: What will keep people from standing in line for a new iPhone on launch day? It looks like 20-degree temperatures."

Wednesday, February 9, 2011

The iPhone Ad War: AT&T vs. Verizon

by Todd Wasserman
Verizon’s iPhone hasn’t even hit stores yet, but the telecom and its rival AT&T have already started a fight via TV advertising.
Verizon’s iPhone goes on sale Thursday, about a week after the two brands started lobbing advertising jabs at one another. Verizon’s first iPhone ad, which went live on January 20, features lots of ticking clocks, dramatic music and shots of people waiting nervously for midnight to roll around so Verizon could begin offering the iPhone. Voiceover: “To our millions of customers, who never stopped believing this day would come. Thank you.”



 

AT&T responded by running an ad playing on the Verizon iPhone’s biggest handicap: the inability to talk and surf at the same time. The ad, which hit YouTube on February 4, shows a man working late in the office when he receives a call from his wife reminding him that that night was their anniversary. The man then frantically searches restaurants on his iPhone while carrying on the conversation.


 

The next Verizon ad took off the gloves. The spot, which ran during the Super Bowl in some markets, including New York, featured the Verizon Test Man offering a variation on the company’s tagline: “Yes, I can hear you now.” Zing!
 

Finally, Apple’s iPhone ad took a “can’t we all just get along” approach, showing both phones performing at the same speeds. The kicker: “Two is Better Than One.”
 


What do you think? Whose ads were the best?

10 Cases Compatible With the Verizon iPhone

by Amy-Mae Elliott

Apple has thrown a bit of a monkey wrench into the plans for mobile accessory makers with the news that the Verizon iPhone 4 boasts a slightly different design from its AT&T cousin.
The Verizon version’s mute switch and volume buttons have been moved slightly to accommodate the change in antenna design over the original iPhone 4, which means certain cases suited to the AT&T model just won’t fit.
So, if you’re planning on picking up a Verizon iPhone and want a case to cover it, take a look through our gallery below for some great options. Some are available now — the rest will be on shop shelves prior to February 10.

Verizon Readies 4G Voice Network

by Christina Warren

Verizon Wireless is preparing to offer its customers a better sounding voice network, thanks to the power of 4G.
CNN reports that Verizon will be showing off its new 4G LTE (Long-Term Evolution) voice network at next week’s Mobile World Congress. This will allow voice calls to take place over the Internet, rather than using the existing CDMA voice network.
The technology, which is currently known as VoLTE (Voice Over LTE), is basically like VoIP for home or business phones, but it takes place on a mobile network.
Verizon started rolling out its 4G data network back in December and plans on introducing a number of 4G or 4G-upgradable devices by the first half of the year.
Most of those devices, however, will only use 4G for data connections. This can include video chat over Skype, sending and receiving e-mails and playing back video. However, it does not include standard voice calls. With VoLTE, that will change — certain 4G phones will gain the ability to make voice calls over the 4G data network rather than using the older CDMA network.
One of the devices that will benefit from VoLTE is the LG Revolution 4G. The smartphone won’t ship with VoLTE enabled, but future updates will give the phone the ability to make 4G voice calls. If a user drops into an area without 4G coverage, calls will be made over the older CDMA network as expected.
VoLTE will finally allow Verizon to give its users the ability to send data and make phone calls simultaneously.
AT&T will be rolling out its LTE strategy later this year but the company hasn’t made any announcements about its plans for Voice Over LTE.

One Step Closer to Data-Only Phone Plans


At the Mobile World Congress last year, Verizon announced that it was partnering with Skype to bring the service to various Verizon smartphones. At CES last month, Verizon and Skype took that partnership one step further and announced that 4G video Skype calls were planned for future Verizon 4G devices.
Last year, I remarked that by partnering with Skype, Verizon was “[indicating] that the future of the company’s mobile business lies with data services.” Twelve months later this is even more clear.
Traditional voice service has become a commodity, whereas data — especially fast and reliable data — can be sold at a premium. By making plans to place its voice network on top of its data network, Verizon is not only doing its part to soften the impact would-be competitors like Skype might have on its bottom line, it will also have new selling points like “clearer calls” and “simultaneous voice and data” that can be used to sell more expensive monthly data packages.
Of course, Verizon’s CDMA voice network won’t be disappearing any time soon. VoLTE service might not become available until next year (though certain phones will be upgrade ready) and at least right now, sending voice calls over LTE is more expensive than just using the existing CDMA technology. This announcement is merely the first step in a new phase of the overall 4G transition.

Apple iPad 2 Now In Production, Boasts Front-Facing Camera [REPORT]

by Chris Taylor

Apple’s production partners are already hard at work on the new model of iPad, according to a report in the Wall Street Journal.
The fact that Apple is working on an iPad 2, of course, is common knowledge. The famously tight-lipped company rarely talks about upcoming product launches, and isn’t talking now. But Apple has never denied that it intends to follow up on one of its most successful products.
Nearly $5 billion worth of iPads have been sold in the three quarters since its launch. And a quick glance at the history of the iPhone, which launches a new model every year, suggests that we should expect to see the iPad 2 right around the first anniversary of its predecessor’s launch: April 3, 2011.
A prototype of the iPad 2 was apparently spotted by a Reuters reporter after the launch of News Corp’s iPad publication, the Daily, last week. And an unconfirmed report from DigiTimes in December said that Foxconn, the Chinese makers of the iPhone and iPad, had been ordered to manufacture the iPad 2 in market-ready quantities by the end of February.
The Journal report, which carries three bylines and cites “people familiar with the matter,” offers a few more nuggets of detail. It confirms the widely-held belief that the iPad 2 will have a front-facing camera, enabling use of the Facetime videoconferencing app. It says that the 3G version will again be available on Verizon and AT&T, with Sprint and T-Mobile still shut out. But it contradicts earlier reports that Apple will endow the iPad 2 with a higher-resolution screen, much as the iPhone 4 had significantly higher resolution than the iPhone 3GS. Apple is likely still working on a higher quality iPad display — it just won’t be ready for the iPad 2.
So will a slightly improved Apple tablet with camera be enough to persuade millions of iPad users to upgrade? Are there other bells and whistles we don’t know about yet? We have previously reported on rumors that the new device will have an SD Card slot, and that it will feature rear-facing and front-facing cameras. (Click here for our comprehensive roundup of iPad 2 rumors). We’ll know when Apple’s acting CEO Tim Cook takes the stage, if this product timeline is accurate, in a few months’ time.

Monday, February 7, 2011

How Does 3D Technology Work?

by Zachary Sniderman





In 1838, Sir Charles Wheatstone first described the process of stereopsis: the process by which humans perceive three dimensions from two highly similar, overlaid images. Or, the process by which Avatar looks like a mind-blowingly immersive alien landscape instead of a bunch of brightly colored fuzz.
3D technology has come a long way since Wheatstone developed his stereoscope, then used to view static images and eventually pictures. Now we get to wear Wayfarer knock-offs and enjoy 3D films, television shows and video games.
For some people, seeing cool images might be enough. But others might be curious how Pandora was brought to life, or how TRON: Legacy zapped them into its glowing world. The answer is both reassuringly simple and inordinately complex, depending on who you ask and how you look at it.
How do 3D films work? What’s the difference between polarity and anaglyph (we’ll get there), and what are the next steps for 3D gadgets and imagery? Have a look below for a breakdown of how today’s “it” technology functions. Plus, we put in some sweet looking pictures. What’s not to love?
A tremendous thank you to David Leitner, Rob Willox and Professor Ian Howard for their collective insight and help in describing the various forms of 3D technology below.

Stereoscopy 101


stereoscope image
Big words! Academic nomenclature! Relax, this is actually the easy part. 3D, or “stereoscopy,” refers to how your eyes and brain create the impression of a third dimension. Human eyes are approximately 50 mm to 75 mm apart — accordingly, each eye sees a slightly different part of the world. Don’t believe me? Hold up a pen, pencil or any other thin object. Close one eye. Now switch.
The image on either side should be pretty similar but slightly offset, like that line behind the woman’s head in the picture above. These two slightly different images enter the brain, at which point it does some high-powered geometry to make up for the disparity between the two images. This disparity is “3D” — essentially, your brain making up for the fact that you’re getting two different perspectives of the same thing.
This is also, essentially, what modern 3D technology is trying to replicate. All those silly sunglasses and silver-coated projectors are all designed to feed your individual eyes different perspectives of the same image. Easy, right?
Well, yes. It is pretty easy for your brain to figure out the disparity between the two images. Your brain can automatically figure out all the angles and math and geometry to sync the images. The hard part is getting a camera to do the same thing, and to get those individual images to your individual eyes without butchering the whole effect.

What We Watch


Films

Film has been one of the pioneers of 3D, thanks to its hefty budgets and some technological daring. There are largely two ways 3D has been achieved in motion pictures: anaglyph and polarized glasses.
anaglyph imageAnaglyph is a fancy way of referring to the red-and-blue glasses we used to wear. By projecting a film in those colors — one in red, one in blue — each eye would get an individual perspective and your brain would put the 3D effect together. Other colors could be used, providing they were distinct enough to be separated on screen. This technique, however, didn’t allow for a full range of color and had a tendency to “ghost,” or have the once-distinct images bleed into one another. Not cool.
Much more common is the use of polarized glasses, which take advantage of the fact that light can be polarized, or given different orientations. For example, one image can be projected in a horizontal direction while the second can be projected in a vertical direction. The corresponding glasses would allow horizontal polarization in one eye and vertical polarization in the other. The problem is that this kind of 3D requires you to keep your head still, à la A Clockwork Orange. Tilting your head can distort how the waves get to your eyes, messing with the color and 3D effect. Also not cool.
polarized glasses image
This is the tricky part. To counteract this, 3D now uses rotational polarity, meaning the film being projected actually has two different spins to it. The glasses then pick up those opposite rotations — clockwise in one eye, counterclockwise in another eye — to separate the image. Now you can tilt your head or place it on your boy/girlfriend’s shoulder and still be able to watch the movie.

Television

It’s possible to use the same techniques in film projectors for home theaters, but you would need some serious cash. Films use special silver-coated screens that are much better at reflecting light back to the viewing audience. Your television, unfortunately, is not silver-coated. There are, however, two ways to get 3D at home: active and passive.
The most common, active 3D, involves wearing those electronic RoboCop glasses. The glasses are synced up to your television and actively open and close shutters in front of your eyes, allowing only one eye to see the screen at a time. This sounds like a recipe for a stroke, but the shutters move so quickly that they’re hardly noticeable. These shutter lenses are made possible because of the refresh rate on televisions. 3D-enabled televisions have high image refresh rates, meaning the actual image on screen is quickly loaded and reloaded. Through the glasses, you receive one constant image instead of a flicker.
lenticular
Passive systems are less common but run much like your 3D film. These televisions have a thin, lenticular screen over the standard display. A lenticular screen is made up of a series of incredibly thin magnifying strips that show a slightly different perspective of the screen to each eye, as illustrated above. While this technology doesn’t require bulky, expensive glasses, it can limit the image quality. Essentially, each eye only sees one half of the screen at any given time. For example, if a screen had 100 pixels, 50 pixels would be magnified and sent to the left eye and the other 50 pixels would be magnified and sent to the right eye. In practice, your brain is actually able to put the two images together and retain the entire 100 pixel fidelity.

How It’s Made


Cameras

3d cameraThere is a lot of fancy footwork that goes into creating 3D. The real heavy lifting, however, is all just a matter of geometry and precision. To get a 3D image, you essentially need two versions of the same scene filmed from the precisely correct angle as if your eyes were seeing the same scene. Filmmakers need to triangulate the distance between the two cameras and make sure they are focused on the same object. They also need to zoom and track, or move, at the same speed, otherwise the images won’t sync up. In modern film rigs, these two cameras are bolted into place preventing any unwanted jostling or disparity.
Close-ups, a staple of modern film, are hard to capture in 3D because the cameras need to be extraordinarily close together to mimic the angle of your eyes. To solve this, filmmakers sometimes use mirror rigs. Mirror rigs film through one lens, and that image is then bounced by a tiny internal mirror to another camera where a second image can be recorded. Providing there are no imperfections on the mirror (including scratches, dirt or warping), the close-up will be filmed in 3D.

Computer Graphics

toy story 3 image
There is a difference between creating three-dimensional graphics and images that appear to be 3D in the theater. Again, it’s all just a matter of some high-tech geometry. To get a movie like Toy Story 3 into 3D, animators create two versions of each frame, one from the perspective of each eye. Because computer-generated movies don’t need cameras, it’s much easier to get perfectly synced images and to fine-tune any mistakes in post-production. The downside is that this technique requires a lot of time and elbow grease to get perfect.
It’s possible to create a 3D video game using the same technique; however, games add their own complications. Films and shows are largely pre-recorded and all have a fixed perspective — you can’t move the camera’s focus or orientation when you’re watching a film. Video games allow you to change the perspective by moving your on-screen character. This creates a labor-intensive problem since animators need to create objects that can be seen in 3D from a variety of angles depending on where the user is looking and moving.

The Future


3D future image
One of the toughest problems to solve with 3D technology is the fundamental halving of any image. Lenticular screens send half the image to each eye, shutter lens glasses physically block one eye from seeing the image, and polarized glasses only send half the displayed light to each eye.
The human eye needs approximately 50 frames per second in order to see film as one continuous image. 3D effectively halves that so each eye would only see 25 frames per second and get some nauseating flicker. Modern technology has been able to significantly up that frame rate (or refresh rate in televisions) so that we can achieve the illusion of 3D.
Advances in computing and memory have also made 3D possible in a number of handheld and consumer products. There are already prototypes for 3D laptops, cameras, camcorders, and a variety of other tech.
nintendo 3ds image
In the coming years, keep a look out for technology that uses autostereoscopy, or 3D that doesn’t require glasses in any way. The Nintendo 3DS, Nintendo’s newest portable 3D gaming device, is one such device. One of its tricks is syncing a lenticular display with its forward-facing camera. By using eye recognition, it can track where the user’s face is and shift the display to accurately display 3D no matter how the user views the screens. Look for autostereoscopy to test the waters on handheld devices before it heads to large format screens.
We’re just at the start of what 3D can offer, with a lot more successes and failures to occur in the meantime. Let us know in the comments what you hope to see for the future of 3D, or what 3D-enabled tech you’re looking to scoop up.